(GO TO EDIT AND SELECT WORDWRAP)
Panzerblitz:White Russia
This modpack is based on a scenario in the war board game Panzerblitz, by the Avalon Hill Gaming Company- The scenario notes say:
	"Russian Rear Area Raid:White Russia (7/44). During the massive Russian offensives of 1944 the Russian "cavalry/tank" groups did great damage among German rear area installations. This one covers an attack on the German Long Lines and Radio Relay units of the 580th Signal Regiment plus elements of the 286th Security Division and the 10th Flak Regiment." 

The Russians are made up of the 982nd tank regiment and the 371st cavalry regiment.

You can play either German Forces or Russian Forces, but the Russians have the superior offense, while the Germans have superior long-range firepower. Germans also have mines and barriers at their disposal. 
If you play as Russians, attempt to overrun the Germans and take their bases. If you play as Germans, attempt to harrass and wear down the Russians while maintaining control over your bases.
You'll notice that it'll take you forever to research anything: this is war, not time to figure out what makes that clock tick. Also, you can't really build anymore units- what you have is what you got, so if you run out of troops, bummer.


Military Units
Every single unit in this game is different from normal play, so pay attention:
Every single unit has a hit point of 2, and a firepower of 1.
All air units die after attack, ignore concrete bunker, and ignore zones of control
All batteries, flaks, anti-tank guns, and howitzers can carry air units.
(Some variables below may be different than in the game, so don't use this as your main identifier)
Russian Forces
SU-76: attack:12, defense:9, movement:9 
Cavalry: attack:10, defense:8, movement:3
45mm anti-tank: a:7, d:3, m:1,  
45mm ammo:a:7, d:0, m:3, range:1, 
82mm anti-tank: a:2, d:3, m:1, 
82mm ammo: a:2, d:0, m:6, r:1, 
76mm howitzer: a:3, d:2, m:1 
76mm ammo: a:3, d:0, m:5, r:1
Russian Submachinegun (SMG): a:8, d:12, m:1, treats all squares as roads
T-34c: a:12, d:9, m:11

German Forces-
Security Force: a:2, d:5, m:1, treats all squares as roads
Waffen-SS: a:3, d:10, m:1, treats all squares as roads
German SMG: a:6, d:6, m:1, treats all squares as roads
Barrier: a:7, d:15, m:0
Mines: a:15, d:15, m:0
20mm flak: a:4, d:1, m:1
20mm ammo: a:4, d:0 m:10, r:1
88mm anti-tank: a:20, d:1, m:1
88mm ammo: a:20, d:0, m:20, r:1
50mm anti-tank: a:8, d:3, m:1
50mm ammo: a:8, d:0, m:5, r:1

Now, you'll notice in the scenario that there are 5 units in each platoon for the Russians while there are only 2 units in each platoon for the Germans. This is so because by 1944, the Germans were no longer at full strength, and less manpower was available. 

I've played this scenario a few times to see how it is, and I'm going to tell you that it is not easy- however, continuous assualt on German positions will eliminate their units, even though you may lose quite a few in the process- Good luck!! 